Original Google Doc:
Scenius Meeting Outline
Themes + Observations:
Questions:
- Do great scenes create mechanisms to “see through” signaling, such that strong signaling doesn’t work to gain status, and people actually need to do the great thing?
Hypotheses:
- Every scene needs a “council of judges” which confers status
- The Thielian perspective: "competition is for losers" seems to apply to most great scenes. (they play new games, and create new incentive landscapes, create "cultural monopoly")
- Conjecture: any successful new science starts as a new game that a specific group of people love to play with one another. The incentives of that game shape the field.
Other Notes:
- Observations on Recruitment + Filtering mechanisms
- Scenes can create a cycle of indebtedness through a favor economy, which can crash once people have expectations of one another that are unrealistic
Outputs:
Draft Thread: "Great Scenes Play Different Games"